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These beings could inflict cold on anyone they touched. Petitioners of Auril took on the forms of cold elemental spirits, which were immune to cold and electricity and resistant to fire and sonic damage. The throne room was carved from the beating heart of the primordial Durbaagal. Auril's throne itself was carved from frozen blue fire. ĭeep within Winter's Hall was the Lyceum of Frozen Shadow, or Amon Thyryr, Aurils's throne room. At the base of the Promenade was a twin oscillating structure of chaos called the Abattoir, where bloody sacrifices were once performed in an attempt to trap Toril forever in darkness and ice. Auril could calm the winter storms surrounding the palace if she wanted the polar lights to be visible through the dome. At the top of the Promenade was a dome of pure elemental ice. The Promenade was lit by will-o'-wisp and other glowing creatures entrapped in ice globes. The Araamroth, or Promenade, was one of these, and it cut through the whole height of Winter's Hall, a latticework of pathways of crystal and support columns. The interior of the palace was a labyrinth of passageways. Also located here was a dock for flying vessels, such as astraljammers and airships. The bottom surface of the floating palace included a giant window of shaped wind to view the ground below. Huge crystalline extensions jutted out from the core of the fortress palace and were colored royal blue to sea green. Almost a mile in both diameter and height, it was the size of a small city. It appeared like an inverted iceberg, hovering over the ground and surrounded in thick fog and freezing rain. Īuril's palace itself was formed from wind walls and ice. It was said that there was no colder place in the multiverse, and anyone not taking shelter would take extreme damage from the bitter cold. As one traveled deeper into the realm, it grew colder and colder until the land was covered in a vast sheet of ice. Visibility was only a few feet, because of the extreme blizzard conditions. The realm of Winter's Hall was a frigid tundra fraught with violent winter storms, with winds rarely slower than 30 miles per hour. The northernmost reaches of the Wilds were known as Tír fo Leth, the Frostfell, or the Land Under Eternal Ice-to distinguish them from the palace itself-and this region was fully under Auril's control. īetween the aftermath of the Spellplague and the Second Sundering, as part of the World Axis cosmology, Auril's palace was said to hover over the Deep Wilds, bringing winter with it. In the World Tree cosmology, her palace was located in Fury's Heart, across from the Towers of Ruin over the Land of the Hunt. A branch of Yggdrasil, the World Ash, extended to the realm and was said to form the central supporting beam of the hall. In the Great Wheel cosmology, Winter's Hall was found on the layer of Pandesmos in the plane of Pandemonium. An artistic rendition of Yggdrasil, featuring Winter's Hall beneath.
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